Design Tips
Topic Index
Design can be one of the most satisfying aspects of woodworking
because it is an opportunity to express yourself, to put your spin on
something. But what is design, and more specifically, what is good
design? If you ask ten different woodworkers that question, you'll get
ten different answers because design means different things to different
people.
Regardless of how you want to define design, there are generally
three major considerations when you design something:
1. Function: The product must serve the intended
need - it must be useful. For example, if you're building chairs for
children, they must be sized for children rather than for adults if they
are to be useful. A basic knowledge of human body dimensions and
ergonomics is helpful in designing for function.
2. Appearance: The product should be pleasing to the
eye. (Many people equate this to "good" design.) Issues here
include style, balance, proportion, and compatibility of materials.
3. Structure: The product must be properly
constructed to be durable. Proper selection of materials, joinery, and
construction techniques are the main issues here. The design must
account for wood properties such as strength, shrinkage, and decay
resistance.
Entire books, classes, and careers are dedicated to the subject of
design so I'm not even going to pretend to cover all the bases here.
Instead, here are a few guidelines to assist you in designing a
woodworking project, particularly a piece of furniture.
Try to define a style. Pieces that have
similar materials, design and construction features are said to share
the same style. Some popular styles include traditional,
provincial, modern, Scandinavian, Norm, and Bob. Once you've
selected a style, stick with it! This means you don't round the corners
and bevel the edges if you're building a Shaker chest of drawers.
Use sketches to help you visualize ideas. A sketch
is a quick and inexpensive way to see if an idea will work. Experiment,
get wild - it's only paper.
Try a CAD package. If you understand the basics of
creating working drawings by hand, computer-aided design has several
advantages to offer once you get over the learning curve. For example,
it's easy to stretch a piece on a computer screen to test different
proportions. Also, copy and paste saves time when replicating features
such as cabinet doors.
Create mock-ups. Sketches and CAD drawings are
useful but a mock-up is an excellent way to evaluate the 3-D aspects of
a design. Use cheap materials like cardboard and styrofoam, and don't
worry too much about detail. If the piece isn't too large, go for a full
size mock-up.
Use golden rectangles for proportioning. A golden
rectangle is one in which the ratio of the width to the length is 5/8.
This proportion, which has been in use since ancient times, is
especially pleasing to the human eye. If you look around, you'll see
that many pieces of furniture (tables, shelves, cabinets, etc.) are
proportioned as golden rectangles.
Divide wide spaces into a series of smaller ones.
For example, consider using multiple narrow boards for the back of a
hutch rather than one large piece of material.
Develop a sense of rhythm. Rhythm represents the
occurrence of distinct design features at regular intervals. Examples
include equal spacing between chair spindles and stair steps of equal
height. For vertical structures, unequal spacing is often the way to go.
An example is a chest of drawers with deeper shelves at the bottom.
Use emphasis for visual variety.
Emphasis is used to focus attention on a particular aspect or feature.
It can be achieved in numerous ways including detailing, grain
arrangement, and positioning of hardware.
Let the wood have some say in the design.
If the wood has pronounced grain or other distinguishing
characteristics, it may be worth reevaluating the design to see how the
"personality" of the wood can best be incorporated. Some people
select their wood first and let the characteristics of the wood drive
the design.
Design for wood movement. Your design must
factor in moisture-related dimensional changes in wood. Some ideas:
select stable woods, use quarter-sawn lumber, use frame-and-panel
construction, use slotted screw holes. Don't fight wood movement,
incorporate it.
Employ the body test. If you've ever sat at a
"too-tall" table - one that is almost at chest level - then you can
appreciate the importance of test fitting furniture prototypes using
real people. This is of particular importance when designing chairs and
tables.
Show your design to others. If the general reaction
is a wrinkled nose, reminiscent of rotten meat, it might be time to
regroup. (This is especially relevant if the test subjects will have to
live with the offending design).
Study the work of a master. Or take it a step
further and try to actually build a reproduction of a master craftsman's
work. This is a simple, yet often overlooked way, of improving your
understanding of good design principles.
Furniture by Design: Design, Construction, & Technique
by Graham Blackburn. Hardcover (March 1997)
The Woodworker's Guide to Furniture Design: The
Complete Reference for Building Furniture the Right Size,
the Right Proportion and the Right Style.
by Garth Graves. (March 1997).
(The chapter on furniture standards is particularly worthwhile).
A Cabinetmaker's Notebook, Woodworker's Library
(Fresno, CA.) by James Krenov, Craig McArt
(March 2000)
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